By Jesse Feiler
Mac OS X, Apple's most recent working method for the Macintosh platform, is profoundly various from its past models due to its similarity to the UNIX working approach. For builders writing software program for OS X this suggests adjusting to 2 new environments to create functions and to entry the improved good points of the recent OS, Cocoa and Carbon. Cocoa is an object-oriented API during which all destiny OS X courses might be written. Carbon is a transitional expertise permitting compatibility of purposes written for previous models of the Mac OS with Mac OS X.
Mac OS X Developer's consultant focuses both on Cocoa and Carbon, guiding the reader via those applied sciences and displaying tips on how to write purposes in either. it's the first booklet for Mac OS X builders written in the event you are already engaged on purposes, in addition to new builders simply getting begun. It begins describing the hot OS and its improvement instruments then makes a speciality of particular programming matters, offering tips about making the transition from vintage Mac OS code to Mac OS X.
* A consultant for builders already writing purposes in addition to new builders simply getting started
* Focuses both on either Cocoa and Carbon environments
* offers tips about transitioning from writing code for traditional Mac OS to OS X
* References Apple on-line fabrics generally, to maintain builders up to the mark on alterations
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Additional resources for Mac OSX Developer Guide
In the object-oriented world of a framework, there should exist individual components (such the gray shaded box in Figure 2-5) that should be relatively easily replaced. Although a two-dimensional schematic suggests far fewer boundaries than actually exist, it still stands to reason that a change requiring a modification only to the shaded box should have a limited effect on the rest of the system. This has been the popular theory of the past few years. It does make sense, and people who have used frameworks and libraries (particularly shared libraries that can be used by several applications at run time) can testify to a very real sense that they are saving programming effort in the development and maintenance of their applications.
Isolation and Dependencies of System Components The first operating systems were relatively unconcerned with the internals of the applications that they ran. They started and stopped the jobs, then sent the bills, and that was that. Operating systems performed another valuable service. Without an operating system, the application program itself had to interact directly with the hardware. Any change to the hardw a r e ~ e v e n so slight a change as the renumbering of tape drives to accommodate a new device--required changing the programs.
Added processing power made it possible to write more sophisticated user interfaces; the increasing numbers of people using computers made such interfaces necessary. With the advent of graphical user interfaces and the widespread deployment of the Macintosh computer, people began to appreciate not only the advantages of a graphical user interface, but also the benefits of a consistent graphical user interface across many applications. Standards for interfaces were promulgated and programmers (more or less) tried to adhere to them.