Computers as Components: Principles of Embedded Computing by Wayne Wolf

By Wayne Wolf

This booklet used to be the 1st to carry crucial wisdom on embedded platforms expertise and strategies less than a unmarried disguise. This moment version has been up-to-date to the cutting-edge via transforming and increasing functionality research with extra examples and routines, and assurance of digital platforms now makes a speciality of the most recent functions. Researchers, scholars, and savvy pros schooled in or software program layout, will price Wayne Wolf's built-in engineering layout approach.

The moment version provides a extra accomplished view of multiprocessors together with VLIW and superscalar architectures in addition to extra element approximately energy intake. there's additionally extra complicated therapy of all of the elements of the approach in addition to in-depth assurance of networks, reconfigurable platforms, hardware-software co-design, safeguard, and software research. It offers an up-to-date dialogue of present improvement software program together with Linux and home windows CE. the recent edition's case reviews conceal SHARC DSP with the TI C5000 and C6000 sequence, and real-world purposes akin to DVD avid gamers and cellphones.

* makes use of actual processors (ARM processor and TI C55x DSP) to illustrate either know-how and techniques...Shows readers how one can practice ideas to real layout practice.
* Covers all worthy issues with emphasis on genuine layout practice...Realistic creation to the cutting-edge for either scholars and practitioners.
* Stresses priceless basics that are utilized to evolving technologies...helps readers achieve facility to layout huge, advanced embedded structures that truly paintings.

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Extra resources for Computers as Components: Principles of Embedded Computing System Design (2nd Edition) (The Morgan Kaufmann Series in Computer Architecture and Design)

Sample text

The name is underlined to show that this is a description of an object and not of a class. A class is a form of type definition—all objects derived from the same class have the same characteristics, although their attributes may have different values. A class defines the attributes that an object may have. It also defines the operations that determine how the object interacts with the rest of the world. In a programming language, the operations would become pieces of code used to manipulate the object.

Extending below each object is its lifeline, a dashed line that shows how long the object is alive. In this case, all the objects remain alive for the entire sequence, but in other cases objects may be created or destroyed during processing. 13 A sequence diagram in UML. along the lifelines show the focus of control in the sequence,that is,when the object is actively processing. In this case, the mouse object is active only long enough to create the mouse_click event. The display object remains in play longer; it in turn uses call events to invoke the menu object twice: once to determine which menu item was selected and again to actually execute the menu call.

You may need to be very careful about how you read and write memory to minimize power—for example,since memory accesses are a major source of power consumption,memory transactions must be carefully planned to avoid reading the same data several times. 5 System Integration Only after the components are built do we have the satisfaction of putting them together and seeing a working system. 3 Formalisms for System Design a lot more than just plugging everything together and standing back. Bugs are typically found during system integration, and good planning can help us find the bugs quickly.

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