By Alessandro De Gloria
This publication constitutes the refereed lawsuits of the 3rd foreign convention on video games and studying Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers offered have been conscientiously reviewed and chosen from 26 submissions. The papers awarded disguise various features and information fields. they're grouped into 4 periods: pedagogy, know-how, layout, and applications.
Read Online or Download Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers PDF
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Extra resources for Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
The results show in all experiments that the students ﬁnd that the game improves their skills on SCM. In addition, the analysis of the HWU case where the game was played three times with additional theoretical classes, show that the more they are into the topic, the less facilitation was needed. Also the impression of the teacher at UNI HB underpins this, but in order to conﬁrm the results, the experiment has to be repeated with a more proper experimental set-up. However, in one of the cases at UNI HB, the intention of using SHORTFALL was to use it for repetition of prior knowledge, unfacilitated this was only achieved for the groups having a high level of prior knowledge, and not for the all groups.
The ESL Serious Game Motion English is a physical Identifying Pedagogical Uses of Serious Games 35 interactive game with a three-dimensional depth camera interface that detects children’s movements. The movements performed by children move the main character of the game and allow them to attack or to avoid game characters’ attacks . This game combines ESL learning and physical interaction. The game’s interface detects player’s movements and it provides a motivating, fun, and interesting opportunity to learn English.
1 Direct Strategies Memory strategies are helpful to enter information into long-term memory and to retrieve it when needed for communication. Actions like grouping, associating, and placing new words into a context; using imagery, semantic mapping, or keywords; representing sounds in memory; using physical response, mechanical tricks or sensation represent memory strategies. Simulation games like The Sims represent a perfect immersive environment for memory strategies since they include images, sounds and animations that form rich contexts where students can easily create mental linkages and associations.